06 Oct 2008 @ 10:48 PM 
 

Pac-Man has Gone Insane!

 

PacMan Pac-Man is an indisputably classic game, and one of my absolute favorite video games of all time.  From the perspective of classic retro-games, probably my all-time favorite.  It is certainly the one I’ve played the most.

Whether it was frantically pumping quarters (or 10P pieces from what was my part of the world back then) into the old coin-operated machines, or gladly buying it in some Namco "museum" collection or other for almost every console it has ever released on, I’ve probably spent more to play it than any other classic game as well.

For the first time since Pac-Man has appeared on consoles I am finding myself highly-resistant to buying it.  Not because I don’t want it … but because I don’t understand why a game that is $4.99 for the iPod Classic should cost $9.99 on the iPhone, when the game, control excepted, is the same.

Actually, I understand it just fine and technically it isn’t Pac-Man that has gone insane, it is Namco.  The two games are right there in the iTunes store, easily compared to each other – and beyond adding accelerometer control (highly questionable at best for a precision-control game like this, and definitely not something I feel is worth $5) it is the same game just ported!

It’s the same story for Ms. Pac-Man and Pole Position Remix.  A penny over double the price just because it is on the iPhone rather than the iPod?!  What’s the extra value here … other than to Namco’s shareholders that is?  It just seems schizophrenic and rather silly to me.  Especially when you consider how profitable Pac-Man has been for Namco over the years.

When the same game is available on the Xbox 360 for ~$5, and given the certification process and similar distribution fee for Xbox Live Arcade titles, and the addition of achievements and online leader-boards, $10 for the game on the iPhone just seems unnecessarily exploitative.

I find it very hard to believe, particularly in light of the consistent price feedback on the Application Store, that Namco wouldn’t make a lot more money by lowering the price and increasing their sales volume. 

There are copious examples of much smaller developers doing just this, much to the, quite vocal, delight of their new found customers.

But what is one to do?

Say "sod that", that’s what … if Namco does get a bleedin’ clue and those games do drop to $4.99 I’ll buy them on the iPhone in a heartbeat … but I am not paying double for the same thing as exists on other, more involved, platforms just because it is on the shiny new iPhone.

Bookmark and Share
Tags Tags: , , , ,
Categories: Uncategorized
Posted By: Ian
Last Edit: 06 Oct 2008 @ 11 49 PM

EmailPermalink
 

Responses to this post » (One Total)

 
  1. Maj Malfunction says:

    No kidding, I have no clue why this pricing is out there.

Post a Comment

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

\/ More Options ...
Change Theme...
  • Users » 3
  • Posts/Pages » 20
  • Comments » 6
Change Theme...
  • VoidVoid « Default
  • LifeLife
  • EarthEarth
  • WindWind
  • WaterWater
  • FireFire
  • LightLight

About



    No Child Pages.